//
// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//

#pragma once

#include "IPCChannel.h"

namespace Atomic
{

class IPCProcess;


/// Server application held broker
class ATOMIC_API IPCBroker : public IPCChannel
{
    friend class IPC;

    ATOMIC_OBJECT(IPCBroker, IPCChannel);

public:
    /// Construct.
    IPCBroker(Context* context);
    /// Destruct.
    virtual ~IPCBroker();

    void ThreadFunction();

    bool Update();

private:

    static unsigned idCounter_;

    bool SpawnWorker(const String& command, const Vector<String>& args, const String& initialDirectory = "");

    // broker instantiates the pipe pair
    PipePair pp_;

};

}
